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Why The Sparce Game News?
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Old 01-01-2015
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Default Why The Sparce Game News?









Is The PC Game Platform
"Out to Lunch"?



by RFMariano - January 1, 2015

Sad isn't it? Usually, at this time of the year, we see at least two dozen new, spectacular games for the PC. All competing for the user's attention and money.

This year, the silence is deafening and of those new games released, they're competing with each other to see who releases the most patches and fixes for the CRIPPLEWARE they released this past November.

Meanwhile, the Consoles and their games are raking it in, hand over fist.

Maybe, we are on the cusp of the gaming changes most talked about but so far, not fully realized.

As much as I find this distressing, I am forced to admit its a product of the PC platform's own doing. Predominately caused by;
  • Developer Arrogance ("we know best" - not the users")
  • Publisher GREED
  • Poor Quality Control
  • Repetitious Genre
  • Narcissistic Executive Decision Makers
  • Reuse of basic Game Maps and schemes
  • General lack of originality
  • Garbage support by both Publishers and Developers
  • Over the Top User/Consumer ABUSE
  • Offensive End User License Agreements
Maybe its all finally caught up with the fools. Consumers are voting with their wallets because they're tired of the abusive nature of the PC gaming platform.

Of course, these observations could be applicable to Consoles. Except, its not happening there. There's plenty of diversification, high entertainment values and plenty of new, high quality releases. Most of all, the Dev/Pubs are, to a large extent, catering to the users. NOT abusing them.

Now, with this market shift, comes less expensive hardware that truly does provide captivating levels of graphic beauty, superlative dimensional audio and smooth gameplay. Especially with the new high performance, high resolution digital combo monitor/TV goodies on the market. Both the graphics and sound is amazing.

Most of all, the user does not have to be a genius to install, tweak and play the games. Additionally, the user when needing help isn't forced to endure the smug baloney puked out in the cliquish, so-called developer support forums. The consoles have truly epitomized and capitalized on "Plug & Play". The users are actually enjoying themselves.

In short, the knuckleheads that decided to abuse the user/consumers have succeeded in driving them en masse to a more comfortable and affordable place - the world of consoles! Well done birdbrains...
Soon we'll see the overnight wonders invading the Console world, making outlandish claims and ruining otherwise good customer relations. (that's my New Year Prediction)
So, that's why there is little or no exciting PC GAMER NEWS so far.... Hopefully, dwindling bank accounts and player counts will give rise to an impetus to earn in and rebuild the PC gaming market. Right now, it appears the majority of PC Only DEV/PUBS are only peering enviably at the Console Market. {shudder}

Its going to be a very interesting year.



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Old 01-01-2015
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Theres alot of new free and pay for upgrades Games coming out now for the computer so i doubt we have anything to worries about anytime soon.

For example Warframe, Heroes and Generals and a few more.
as long as there's money to be made from PC Games which are easy to upgrade No Worrie's

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Old 01-02-2015
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Quote:
Originally Posted by Hell Hund View Post
There's alot of new free and pay for upgrades Games coming out now for the computer so i doubt we have anything to worries about anytime soon.

For example Warframe, Heroes and Generals and a few more.
as long as there's money to be made from PC Games which are easy to upgrade No Worrie's

Cheers
Everything you've mentioned came out way before the new game Fall Holiday release time. There's been little to speak of that's truly new for the PC. Most all the free games and some of the "pay for" ones are IMHO, exercises in mediocrity and riddled with carrot chases of one kind or another. PASS
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Old 01-02-2015
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With the introduction of Windows 8, with its bloated UI and focus on touch screens, Microsoft has hobbled PC game devs and at the same time made their Xbox more accessible as a gaming platform.

Bigger problem with PCs is scalability (more Dev hours), being able to cater to a wide range of specs, RAM, CPU and GPU dependant. Most titles have to be dumbed down so it can be played on a toaster, which most consoles can easily out perform. If you shoot too high, like in the case of Crysis, the market gets smaller and smaller as minimum specs go up. Maybe why Crytek is having financial problems is the economy of late, this apparently has made PC gaming even more elite, reducing player counts in its wake.

Expectations of PC gamers, I would imagine, are higher than console users, so delivering an AAA title requires large investments of time/money to produce, while the return diminishes as the market shifts to consoles. The PC game market is slowly dying, not just from Dev abuse (poor quality/difficulty with installation), but by software like Windows 8 and expensive hardware.

Yes, I agree, lack of originality and failure to actually improve titles as they sequeled is a big disappointment. COD and BF were cash cows, but every release cut important features as a trade offs for minimal "new" fluff as marketing gimmicks.

Can only hope a new generation of indies look at the missed potential, and tap into the PC genre, giving us fresh blood and a reason to upgrade.
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Old 01-03-2015
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Windows 10 will favor the XBOX dealio in more ways than known.

However;

My concern lies with the thoughts toward the future too but with two major caveats.

a) The Indies and veteran Developers must avoid, at all costs, the user abuses and double-talk we experienced in 2014.

b) Would be a revised EULA. People spend hard earned money thinking they are buying a software product. When in incredibly, they are NOT. They're buying an extremely biased, limited and constrictive license to use the software. They never own it.
That, in my opinion is outright FRAUD. The consumer is never told, up front, about the EULA! It also unfairly states that by opening the box.. etc., you agree to its terms. The shyster lawyer that conceived the EULA ought to be forced to EAT it.
The EULA, as it appears today, needs either abolishment or a more consumer favorable a re-write.




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Old 01-03-2015
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If you cannot read the EULA prior to opening the package, then I would have thought it is not worth the paper it's written on. How can you be subject to something prior to seeing it?
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Originally Posted by BritishBulldog1 View Post
If you cannot read the EULA prior to opening the package, then I would have thought it is not worth the paper it's written on. How can you be subject to something prior to seeing it?
Very true, but they've been doing it for years and getting away with it. Sad innit?
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Old 01-03-2015
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I'll give my two cents.

Its not that PC is unprofitable, for last year several console "exclusives" were ported over to the PC and ironically smashed the competition with little to no fight. What is happening here is you're seeing shit being pumped out every year half complete with 60+ dollars of DLC not to mention day one DLC on disc.

People who buy consoles for the most part eat this shit up like hotcakes while the PC market will complain about how terrible of a product they have had shoved in their faces.

Long story short Triple A devs need a crash so they can go back to a longer development cycle in which the product they produce doesn't come out half dead with crap attached to it.
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Old 01-04-2015
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Originally Posted by Flintlocke View Post
I'll give my two cents.

Its not that PC is unprofitable, for last year several console "exclusives" were ported over to the PC and ironically smashed the competition with little to no fight. What is happening here is you're seeing shit being pumped out every year half complete with 60+ dollars of DLC not to mention day one DLC on disc.

People who buy consoles for the most part eat this shit up like hotcakes while the PC market will complain about how terrible of a product they have had shoved in their faces.

Long story short Triple A devs need a crash so they can go back to a longer development cycle in which the product they produce doesn't come out half dead with crap attached to it.
That colored section I highlighted is the crux of the matter. Far too many Developers are focused on the "today" of profits and have lost their futuristic vision. As such, they do all they can to grab the immediate dollar and neglect to address the future of their earning capacity.

When they hit the stone wall of profit and loss, it's usually far too late. THQ, among other recent failures, come to mind.

Then, we have the Developers who spend too much time and money making personal acquisitions and traveling to Game/Product/Computer shows bragging about what products they have to offer and bloviating about they expect to do. They should spend more time and money investing in providing, relatively fault free, quality products. Just look at the joke of recently released broken games.. 'nuff said.
Finally, we have the Developers who bathe in the small, warm and fuzzy world of worshiping users and become lost in their own little and highly fragile fantasy world of success. They encourage cliques, brownie brigades and forum trolls. At the same time, they foolishly waste more resources hamming it up and boasting while providing little and attempting to punish, chastise and/or otherwise eliminate concerned critics who voice their opinions about the Developer's lousy performance and high levels of user abuse.

Sadly, ALL Developers seem to relish in taking unfair advantage of the consumers through the use of the EULA. Again, you BUY a license to USE the software - you DO BUY the software. The EULA contained in every software program sold, needs to be re-written and made more favorable to the consumer.

NOTE; Nine out of every ten abusive developers fail miserably. That's a fact of life.
On the positive side, those developers who realize they are on the paths of possible failure and who take positive, corrective measures will survive their own strategic errors. Others like THQ, whose executive corps thought they "knew it all", will most assuredly fail. As a good example of what to do, one need only look at the success stories of Activision, Ubisoft, EA and many other recent Developer/Publishers who have taken the correct paths to success. They pursue the customer satisfaction rates that guarantee success.

What a concept!! Satisfy your customers/users/consumers.
Activision for example, begun by Trip Hawkins after he left Atari, was a small struggling group of developers whose determination and abilities shone through the grey days. Today, Activision is a leader and trendsetter. They all started small in one way or another.
Undoubtedly, 2015 will offer a shakeout. Thankfully, the users will benefit by a shakeout because the half-wits and losers will be gone and they'll have the best of the best to choose from; In most all categories.



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Old 01-04-2015
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Not to mention PC players who own a console. When they get back on PC they don't have patience anymore to install custom content .

Here we go again.
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Old 01-07-2015
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Drecks you make a good point....


But I believe the problem is more serious than just the lack of desire to install either a custom map or mod/mutator.


The real and genuine problem is the cold shoulder attitude of Developers both large and small. They seem to think that the users must "take it or leave it" when it comes to their offerings.

As an example, the recent fall releases were all bugged beyond normal comprehension. The frequency of patches and fixes was far above average. Yet the apologies were few and far between.

Loyal users, those who follow and support their favorite developers, have become a rare and dying breed. Not because they are dwindling in numbers but because they're experiencing shabby treatment by the very Developers they're loyally supporting. That will chase them in a heartbeat. The users feel "oh well they got my money and now, I'm screwed".

Without mentioning any names, all you just stop and think for a moment or two and be honest...
Are things they way they were when you found yourself truly enjoying the product(s) from your favorite developer?

I didn't think so. The Developers of today are far to busy bathing in warmth of their own thoughts of being legends ion their own minds. A few come to mind. Again, no names most of you know who they are. Ironically, those who swore to "never succumb to console mania" are quietly developing their products for consoles while at the same time neglecting their existing markets.

If they don't wake up and change their ways... they'll be gone just like every one of their "know-it-all" predecessors.

Last year, we published a list of all the quasi successful and up and coming developers who went into bankruptcy because of their poor leadership and virtually non-existent public relations. Just about every developer on the list had unprofessional, really piss poor community managers that seemingly cultivated their own fan clubs instead of promoting good will and enthusiasm for the developer they represented.

Then to add insult to injury, the support provided by these developers was next to nil due to the slow, excuse laden waits the users were forced to endure.

That list has grown two fold because of the egomania infecting those new to the doorstep of success. They never really stepped in all the way.

The market is going to "enjoy" a serious shakeout this year. Expect some shocking changes.

A smart set of developers is always right around the corner of success. They're considering dropping the EULA as it is now. Bringing forward true product support structure and genuine public relations. They need only take the bold steps required to go from hopeful to amazing. Trendsetters are seen everyday.


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